36 Hours Unity C#

Available on Itch.io

Playable on windows. Controller required. Multiplayer only.

Gists

Github gists listed together for your convenience.

Jester's Court

Clowning around with a friend.

Jester's Court was a game made for the 2024 Global Game Jam. The theme was "Make Me Laugh", and we had 36 hours.

We worked with 2 devs and 3 artists. The concept of our game was initially a little sandbox where you had to do some Jester-ish tasks to entertain the kings, and we got a decent amount of work done on that. But after everyone else went to bed, and I was playtesting the game with other jammers, I found out that only the ballthrowing was really fun. So I made the decision to make a prototype for a dodgeball game to pitch to my teammates when they woke up. With everyone's approval, we spent the last 12 hours orso fleshing out that prototype.

Dodgeball

The entire logic for the dodgeball game was made quick and dirty in a monolithic DodgeballManager. Spawning and prepping the targets and players, keeping score and controlling who wins is all done here. The philosophy behind it was just to get it working and done, fighting through the exhaustion and pressure to write something somewhat functional.

Procedural Animation

The walkcycle is a quick and dirty procedural animation. The two legs each have their own IKFootStepper, with the two of them alternating taking a step.