Willow
A jam-sized adventure.
Willow was a game made for the malagajam of 2023, which was part of the global game jam. The theme was "Roots", and we had 48 hours.
This project was made with 2 artists and 3 devs including me. The other two devs were less experienced, so I took on the brunt of the workload and helped them throughout the entire process. With the amount of work I did both reworking their code and helping them write it, putting together the maps and functionality, and tweaking the player experience, it wouldn't be a stretch to say that I did 95% of the devwork.
Contained Camera

We knew we wanted to have a picturebox vibe to the game, similar to Paper Mario. For this reason, I made a camera that would follow the player, but would also be contained within the bounds of an area. Moving between different areas happens through a transition zone, which would activate the new area and deactivate the old area while the screen fades to black. This helped the game be more performant.
Spin Puzzle

The Spin Puzzle is a simple array of objects that remember what orientation they are, and what orientation they need to be. The buttons on the floor make the pieces spin with a simple animation. When all the pieces are in the correct orientation, the puzzle will solve and the growth orb will drop.